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47
node_modules/konva/cmj/Container.d.ts
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47
node_modules/konva/cmj/Container.d.ts
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import { Node, NodeConfig } from './Node';
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import { GetSet, IRect } from './types';
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import { HitCanvas, SceneCanvas } from './Canvas';
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import { SceneContext } from './Context';
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export interface ContainerConfig extends NodeConfig {
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clearBeforeDraw?: boolean;
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clipFunc?: (ctx: SceneContext) => void;
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clipX?: number;
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clipY?: number;
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clipWidth?: number;
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clipHeight?: number;
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}
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export declare abstract class Container<ChildType extends Node = Node> extends Node<ContainerConfig> {
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children: Array<ChildType> | undefined;
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getChildren(filterFunc?: (item: Node) => boolean): ChildType[];
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hasChildren(): boolean;
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removeChildren(): this;
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destroyChildren(): this;
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abstract _validateAdd(node: Node): void;
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add(...children: ChildType[]): this;
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destroy(): this;
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find<ChildNode extends Node = Node>(selector: any): Array<ChildNode>;
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findOne<ChildNode extends Node = Node>(selector: string | Function): ChildNode;
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_generalFind<ChildNode extends Node = Node>(selector: string | Function, findOne: boolean): ChildNode[];
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private _descendants;
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toObject(): any;
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isAncestorOf(node: Node): boolean;
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clone(obj?: any): this;
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getAllIntersections(pos: any): any[];
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_clearSelfAndDescendantCache(attr?: string): void;
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_setChildrenIndices(): void;
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drawScene(can?: SceneCanvas, top?: Node): this;
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drawHit(can?: HitCanvas, top?: Node): this;
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_drawChildren(drawMethod: any, canvas: any, top: any): void;
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getClientRect(config?: {
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skipTransform?: boolean;
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skipShadow?: boolean;
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skipStroke?: boolean;
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relativeTo?: Container<Node>;
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}): IRect;
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clip: GetSet<IRect, this>;
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clipX: GetSet<number, this>;
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clipY: GetSet<number, this>;
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clipWidth: GetSet<number, this>;
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clipHeight: GetSet<number, this>;
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clipFunc: GetSet<(ctx: CanvasRenderingContext2D, shape: Container<ChildType>) => void, this>;
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}
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