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42
node_modules/konva/cmj/shapes/Wedge.js
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42
node_modules/konva/cmj/shapes/Wedge.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Wedge = void 0;
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const Factory_1 = require("../Factory");
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const Shape_1 = require("../Shape");
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const Global_1 = require("../Global");
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const Validators_1 = require("../Validators");
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const Global_2 = require("../Global");
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class Wedge extends Shape_1.Shape {
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_sceneFunc(context) {
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context.beginPath();
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context.arc(0, 0, this.radius(), 0, Global_1.Konva.getAngle(this.angle()), this.clockwise());
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context.lineTo(0, 0);
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context.closePath();
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context.fillStrokeShape(this);
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}
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getWidth() {
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return this.radius() * 2;
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}
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getHeight() {
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return this.radius() * 2;
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}
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setWidth(width) {
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this.radius(width / 2);
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}
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setHeight(height) {
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this.radius(height / 2);
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}
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}
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exports.Wedge = Wedge;
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Wedge.prototype.className = 'Wedge';
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Wedge.prototype._centroid = true;
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Wedge.prototype._attrsAffectingSize = ['radius'];
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(0, Global_2._registerNode)(Wedge);
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Factory_1.Factory.addGetterSetter(Wedge, 'radius', 0, (0, Validators_1.getNumberValidator)());
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Factory_1.Factory.addGetterSetter(Wedge, 'angle', 0, (0, Validators_1.getNumberValidator)());
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Factory_1.Factory.addGetterSetter(Wedge, 'clockwise', false);
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Factory_1.Factory.backCompat(Wedge, {
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angleDeg: 'angle',
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getAngleDeg: 'getAngle',
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setAngleDeg: 'setAngle',
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});
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