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2021-10-23 19:59:20 +10:00
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node_modules/konva/lib/Animation.d.ts generated vendored Normal file
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import { Layer } from './Layer';
import { IFrame, AnimationFn } from './types';
export declare class Animation {
func: AnimationFn;
id: number;
layers: Layer[];
frame: IFrame;
constructor(func: AnimationFn, layers?: any);
setLayers(layers: any): this;
getLayers(): Layer[];
addLayer(layer: any): boolean;
isRunning(): boolean;
start(): this;
stop(): this;
_updateFrameObject(time: any): void;
static animations: any[];
static animIdCounter: number;
static animRunning: boolean;
static _addAnimation(anim: any): void;
static _removeAnimation(anim: any): void;
static _runFrames(): void;
static _animationLoop(): void;
static _handleAnimation(): void;
}