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2021-10-23 19:59:20 +10:00
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node_modules/konva/lib/Context.d.ts generated vendored Normal file
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import { Canvas } from './Canvas';
import { Shape } from './Shape';
export declare class Context {
canvas: Canvas;
_context: CanvasRenderingContext2D;
traceArr: Array<String>;
constructor(canvas: Canvas);
fillShape(shape: Shape): void;
_fill(shape: any): void;
strokeShape(shape: Shape): void;
_stroke(shape: any): void;
fillStrokeShape(shape: Shape): void;
getTrace(relaxed?: any, rounded?: any): string;
clearTrace(): void;
_trace(str: any): void;
reset(): void;
getCanvas(): Canvas;
clear(bounds?: any): void;
_applyLineCap(shape: any): void;
_applyOpacity(shape: any): void;
_applyLineJoin(shape: Shape): void;
setAttr(attr: any, val: any): void;
arc(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void;
arcTo(a0: any, a1: any, a2: any, a3: any, a4: any): void;
beginPath(): void;
bezierCurveTo(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void;
clearRect(a0: any, a1: any, a2: any, a3: any): void;
clip(): void;
closePath(): void;
createImageData(a0: any, a1: any): ImageData;
createLinearGradient(a0: any, a1: any, a2: any, a3: any): CanvasGradient;
createPattern(a0: any, a1: any): CanvasPattern;
createRadialGradient(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): CanvasGradient;
drawImage(a0: CanvasImageSource, a1: number, a2: number, a3?: number, a4?: number, a5?: number, a6?: number, a7?: number, a8?: number): void;
ellipse(a0: number, a1: number, a2: number, a3: number, a4: number, a5: number, a6: number, a7?: boolean): void;
isPointInPath(x: any, y: any): boolean;
fill(path2d?: Path2D): void;
fillRect(x: any, y: any, width: any, height: any): void;
strokeRect(x: any, y: any, width: any, height: any): void;
fillText(text: string, x: number, y: number, maxWidth?: number): void;
measureText(text: any): TextMetrics;
getImageData(a0: any, a1: any, a2: any, a3: any): ImageData;
lineTo(a0: any, a1: any): void;
moveTo(a0: any, a1: any): void;
rect(a0: any, a1: any, a2: any, a3: any): void;
putImageData(a0: any, a1: any, a2: any): void;
quadraticCurveTo(a0: any, a1: any, a2: any, a3: any): void;
restore(): void;
rotate(a0: any): void;
save(): void;
scale(a0: any, a1: any): void;
setLineDash(a0: any): void;
getLineDash(): number[];
setTransform(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void;
stroke(path2d?: Path2D): void;
strokeText(a0: any, a1: any, a2: any, a3: any): void;
transform(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void;
translate(a0: any, a1: any): void;
_enableTrace(): void;
_applyGlobalCompositeOperation(node: any): void;
}
export declare class SceneContext extends Context {
_fillColor(shape: Shape): void;
_fillPattern(shape: any): void;
_fillLinearGradient(shape: any): void;
_fillRadialGradient(shape: any): void;
_fill(shape: any): void;
_strokeLinearGradient(shape: any): void;
_stroke(shape: any): void;
_applyShadow(shape: any): void;
}
export declare class HitContext extends Context {
_fill(shape: any): void;
strokeShape(shape: Shape): void;
_stroke(shape: any): void;
}