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318
node_modules/konva/lib/Node.d.ts
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318
node_modules/konva/lib/Node.d.ts
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import { Transform } from './Util';
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import { SceneCanvas, Canvas } from './Canvas';
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import { Container } from './Container';
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import { GetSet, Vector2d, IRect } from './types';
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import { Stage } from './Stage';
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import { Context } from './Context';
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import { Shape } from './Shape';
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import { Layer } from './Layer';
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export declare type Filter = (this: Node, imageData: ImageData) => void;
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declare type globalCompositeOperationType = '' | 'source-over' | 'source-in' | 'source-out' | 'source-atop' | 'destination-over' | 'destination-in' | 'destination-out' | 'destination-atop' | 'lighter' | 'copy' | 'xor' | 'multiply' | 'screen' | 'overlay' | 'darken' | 'lighten' | 'color-dodge' | 'color-burn' | 'hard-light' | 'soft-light' | 'difference' | 'exclusion' | 'hue' | 'saturation' | 'color' | 'luminosity';
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export interface NodeConfig {
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[index: string]: any;
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x?: number;
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y?: number;
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width?: number;
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height?: number;
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visible?: boolean;
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listening?: boolean;
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id?: string;
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name?: string;
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opacity?: Number;
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scale?: Vector2d;
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scaleX?: number;
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scaleY?: number;
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rotation?: number;
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rotationDeg?: number;
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offset?: Vector2d;
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offsetX?: number;
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offsetY?: number;
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draggable?: boolean;
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dragDistance?: number;
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dragBoundFunc?: (this: Node, pos: Vector2d) => Vector2d;
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preventDefault?: boolean;
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globalCompositeOperation?: globalCompositeOperationType;
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filters?: Array<Filter>;
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}
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declare type NodeEventMap = GlobalEventHandlersEventMap & {
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[index: string]: any;
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};
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export interface KonvaEventObject<EventType> {
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type: string;
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target: Shape | Stage;
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evt: EventType;
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currentTarget: Node;
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cancelBubble: boolean;
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child?: Node;
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}
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export declare type KonvaEventListener<This, EventType> = (this: This, ev: KonvaEventObject<EventType>) => void;
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export declare abstract class Node<Config extends NodeConfig = NodeConfig> {
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_id: number;
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eventListeners: {
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[index: string]: Array<{
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name: string;
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handler: Function;
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}>;
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};
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attrs: any;
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index: number;
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_allEventListeners: null | Array<Function>;
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parent: Container<Node> | null;
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_cache: Map<string, any>;
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_attachedDepsListeners: Map<string, boolean>;
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_lastPos: Vector2d;
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_attrsAffectingSize: string[];
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_batchingTransformChange: boolean;
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_needClearTransformCache: boolean;
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_filterUpToDate: boolean;
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_isUnderCache: boolean;
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nodeType: string;
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className: string;
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_dragEventId: number | null;
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_shouldFireChangeEvents: boolean;
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constructor(config?: Config);
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hasChildren(): boolean;
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_clearCache(attr?: string): void;
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_getCache(attr: string, privateGetter: Function): any;
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_calculate(name: string, deps: Array<string>, getter: Function): any;
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_getCanvasCache(): any;
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_clearSelfAndDescendantCache(attr?: string): void;
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clearCache(): this;
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cache(config?: {
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x?: number;
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y?: number;
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width?: number;
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height?: number;
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drawBorder?: boolean;
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offset?: number;
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pixelRatio?: number;
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imageSmoothingEnabled?: boolean;
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hitCanvasPixelRatio?: number;
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}): this;
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isCached(): boolean;
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abstract drawScene(canvas?: Canvas, top?: Node): void;
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abstract drawHit(canvas?: Canvas, top?: Node): void;
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getClientRect(config?: {
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skipTransform?: boolean;
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skipShadow?: boolean;
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skipStroke?: boolean;
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relativeTo?: Container<Node>;
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}): {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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_transformedRect(rect: IRect, top: Node): {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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_drawCachedSceneCanvas(context: Context): void;
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_drawCachedHitCanvas(context: Context): void;
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_getCachedSceneCanvas(): any;
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on<K extends keyof NodeEventMap>(evtStr: K, handler: KonvaEventListener<this, NodeEventMap[K]>): any;
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off(evtStr?: string, callback?: Function): this;
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dispatchEvent(evt: any): this;
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addEventListener(type: string, handler: (e: Event) => void): this;
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removeEventListener(type: string): this;
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_delegate(event: string, selector: string, handler: (e: Event) => void): void;
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remove(): this;
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_clearCaches(): void;
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_remove(): void;
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destroy(): this;
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getAttr(attr: string): any;
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getAncestors(): Node<NodeConfig>[];
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getAttrs(): any;
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setAttrs(config: any): this;
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isListening(): any;
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_isListening(relativeTo?: Node): boolean;
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isVisible(): any;
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_isVisible(relativeTo?: Node): boolean;
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shouldDrawHit(top?: Node, skipDragCheck?: boolean): boolean;
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show(): this;
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hide(): this;
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getZIndex(): number;
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getAbsoluteZIndex(): number;
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getDepth(): number;
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_batchTransformChanges(func: any): void;
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setPosition(pos: Vector2d): this;
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getPosition(): {
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x: number;
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y: number;
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};
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getRelativePointerPosition(): {
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x: number;
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y: number;
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};
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getAbsolutePosition(top?: Node): {
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x: number;
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y: number;
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};
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setAbsolutePosition(pos: Vector2d): this;
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_setTransform(trans: any): void;
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_clearTransform(): {
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x: number;
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y: number;
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rotation: number;
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scaleX: number;
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scaleY: number;
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offsetX: number;
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offsetY: number;
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skewX: number;
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skewY: number;
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};
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move(change: Vector2d): this;
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_eachAncestorReverse(func: any, top: any): void;
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rotate(theta: number): this;
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moveToTop(): boolean;
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moveUp(): boolean;
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moveDown(): boolean;
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moveToBottom(): boolean;
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setZIndex(zIndex: any): this;
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getAbsoluteOpacity(): any;
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_getAbsoluteOpacity(): number;
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moveTo(newContainer: any): this;
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toObject(): any;
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toJSON(): string;
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getParent(): Container<Node<NodeConfig>>;
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findAncestors(selector: string, includeSelf?: boolean, stopNode?: Node): Node<NodeConfig>[];
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isAncestorOf(node: Node): boolean;
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findAncestor(selector?: string, includeSelf?: boolean, stopNode?: Container): any;
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_isMatch(selector: string | Function): any;
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getLayer(): Layer | null;
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getStage(): Stage | null;
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_getStage(): Stage | undefined;
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fire(eventType: string, evt?: any, bubble?: boolean): this;
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getAbsoluteTransform(top?: Node): Transform;
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_getAbsoluteTransform(top?: Node): Transform;
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getAbsoluteScale(top?: Node): {
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x: number;
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y: number;
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};
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getAbsoluteRotation(): number;
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getTransform(): Transform;
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_getTransform(): Transform;
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clone(obj?: any): any;
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_toKonvaCanvas(config: any): SceneCanvas;
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toCanvas(config?: any): HTMLCanvasElement;
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toDataURL(config?: {
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x?: number;
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y?: number;
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width?: number;
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height?: number;
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pixelRatio?: number;
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mimeType?: string;
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quality?: number;
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callback?: (str: string) => void;
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}): string;
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toImage(config?: {
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x?: number;
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y?: number;
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width?: number;
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height?: number;
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pixelRatio?: number;
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mimeType?: string;
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quality?: number;
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callback?: (img: HTMLImageElement) => void;
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}): void;
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setSize(size: any): this;
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getSize(): {
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width: number;
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height: number;
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};
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getClassName(): string;
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getType(): string;
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getDragDistance(): number;
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_off(type: any, name?: any, callback?: any): void;
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_fireChangeEvent(attr: any, oldVal: any, newVal: any): void;
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addName(name: any): this;
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hasName(name: any): boolean;
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removeName(name: any): this;
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setAttr(attr: any, val: any): this;
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_requestDraw(): void;
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_setAttr(key: any, val: any): void;
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_setComponentAttr(key: any, component: any, val: any): void;
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_fireAndBubble(eventType: any, evt: any, compareShape?: any): void;
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_getProtoListeners(eventType: any): any;
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_fire(eventType: any, evt: any): void;
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draw(): this;
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_createDragElement(evt: any): void;
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startDrag(evt?: any, bubbleEvent?: boolean): void;
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_setDragPosition(evt: any, elem: any): void;
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stopDrag(evt?: any): void;
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setDraggable(draggable: any): void;
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isDragging(): boolean;
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_listenDrag(): void;
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_dragChange(): void;
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_dragCleanup(): void;
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isClientRectOnScreen(margin?: {
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x: number;
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y: number;
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}): boolean;
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preventDefault: GetSet<boolean, this>;
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blue: GetSet<number, this>;
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brightness: GetSet<number, this>;
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contrast: GetSet<number, this>;
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blurRadius: GetSet<number, this>;
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luminance: GetSet<number, this>;
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green: GetSet<number, this>;
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alpha: GetSet<number, this>;
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hue: GetSet<number, this>;
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kaleidoscopeAngle: GetSet<number, this>;
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kaleidoscopePower: GetSet<number, this>;
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levels: GetSet<number, this>;
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noise: GetSet<number, this>;
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pixelSize: GetSet<number, this>;
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red: GetSet<number, this>;
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saturation: GetSet<number, this>;
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threshold: GetSet<number, this>;
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value: GetSet<number, this>;
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dragBoundFunc: GetSet<(this: Node, pos: Vector2d) => Vector2d, this>;
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draggable: GetSet<boolean, this>;
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dragDistance: GetSet<number, this>;
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embossBlend: GetSet<boolean, this>;
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embossDirection: GetSet<string, this>;
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embossStrength: GetSet<number, this>;
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embossWhiteLevel: GetSet<number, this>;
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enhance: GetSet<number, this>;
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filters: GetSet<Filter[], this>;
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position: GetSet<Vector2d, this>;
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absolutePosition: GetSet<Vector2d, this>;
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size: GetSet<{
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width: number;
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height: number;
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}, this>;
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id: GetSet<string, this>;
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listening: GetSet<boolean, this>;
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name: GetSet<string, this>;
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offset: GetSet<Vector2d, this>;
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offsetX: GetSet<number, this>;
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offsetY: GetSet<number, this>;
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opacity: GetSet<number, this>;
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rotation: GetSet<number, this>;
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zIndex: GetSet<number, this>;
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scale: GetSet<Vector2d, this>;
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scaleX: GetSet<number, this>;
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scaleY: GetSet<number, this>;
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skew: GetSet<Vector2d, this>;
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skewX: GetSet<number, this>;
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skewY: GetSet<number, this>;
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to: (params: AnimTo) => void;
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transformsEnabled: GetSet<string, this>;
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visible: GetSet<boolean, this>;
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width: GetSet<number, this>;
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height: GetSet<number, this>;
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x: GetSet<number, this>;
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y: GetSet<number, this>;
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globalCompositeOperation: GetSet<globalCompositeOperationType, this>;
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static create(data: any, container?: any): any;
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static _createNode(obj: any, container?: any): any;
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}
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interface AnimTo extends NodeConfig {
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onFinish?: Function;
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onUpdate?: Function;
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duration?: number;
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}
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export {};
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