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65
node_modules/konva/lib/shapes/RegularPolygon.js
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65
node_modules/konva/lib/shapes/RegularPolygon.js
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import { Factory } from '../Factory.js';
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import { Shape } from '../Shape.js';
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import { getNumberValidator } from '../Validators.js';
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import { _registerNode } from '../Global.js';
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export class RegularPolygon extends Shape {
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_sceneFunc(context) {
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const points = this._getPoints();
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context.beginPath();
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context.moveTo(points[0].x, points[0].y);
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for (var n = 1; n < points.length; n++) {
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context.lineTo(points[n].x, points[n].y);
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}
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context.closePath();
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context.fillStrokeShape(this);
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}
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_getPoints() {
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const sides = this.attrs.sides;
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const radius = this.attrs.radius || 0;
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const points = [];
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for (var n = 0; n < sides; n++) {
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points.push({
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x: radius * Math.sin((n * 2 * Math.PI) / sides),
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y: -1 * radius * Math.cos((n * 2 * Math.PI) / sides),
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});
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}
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return points;
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}
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getSelfRect() {
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const points = this._getPoints();
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var minX = points[0].x;
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var maxX = points[0].y;
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var minY = points[0].x;
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var maxY = points[0].y;
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points.forEach((point) => {
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minX = Math.min(minX, point.x);
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maxX = Math.max(maxX, point.x);
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minY = Math.min(minY, point.y);
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maxY = Math.max(maxY, point.y);
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});
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return {
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x: minX,
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y: minY,
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width: maxX - minX,
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height: maxY - minY,
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};
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}
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getWidth() {
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return this.radius() * 2;
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}
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getHeight() {
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return this.radius() * 2;
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}
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setWidth(width) {
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this.radius(width / 2);
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}
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setHeight(height) {
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this.radius(height / 2);
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}
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}
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RegularPolygon.prototype.className = 'RegularPolygon';
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RegularPolygon.prototype._centroid = true;
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RegularPolygon.prototype._attrsAffectingSize = ['radius'];
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_registerNode(RegularPolygon);
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Factory.addGetterSetter(RegularPolygon, 'radius', 0, getNumberValidator());
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Factory.addGetterSetter(RegularPolygon, 'sides', 0, getNumberValidator());
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