import { IRect, RGB, RGBA, Vector2d } from './types'; export declare class Transform { m: Array; dirty: boolean; constructor(m?: number[]); reset(): void; copy(): Transform; copyInto(tr: Transform): void; point(point: Vector2d): { x: number; y: number; }; translate(x: number, y: number): this; scale(sx: number, sy: number): this; rotate(rad: number): this; getTranslation(): { x: number; y: number; }; skew(sx: number, sy: number): this; multiply(matrix: Transform): this; invert(): this; getMatrix(): number[]; setAbsolutePosition(x: number, y: number): this; decompose(): { x: number; y: number; rotation: number; scaleX: number; scaleY: number; skewX: number; skewY: number; }; } export declare const Util: { _isElement(obj: any): obj is Element; _isFunction(obj: any): boolean; _isPlainObject(obj: any): boolean; _isArray(obj: any): obj is any[]; _isNumber(obj: any): obj is number; _isString(obj: any): obj is string; _isBoolean(obj: any): obj is boolean; isObject(val: any): val is Object; isValidSelector(selector: any): boolean; _sign(number: number): 1 | -1; requestAnimFrame(callback: Function): void; createCanvasElement(): HTMLCanvasElement; createImageElement(): HTMLImageElement; _isInDocument(el: any): boolean; _urlToImage(url: string, callback: Function): void; _rgbToHex(r: number, g: number, b: number): string; _hexToRgb(hex: string): RGB; getRandomColor(): string; getRGB(color: string): RGB; colorToRGBA(str: string): RGBA; _namedColorToRBA(str: string): { r: any; g: any; b: any; a: number; }; _rgbColorToRGBA(str: string): RGBA; _rgbaColorToRGBA(str: string): RGBA; _hex6ColorToRGBA(str: string): RGBA; _hex3ColorToRGBA(str: string): RGBA; _hslColorToRGBA(str: string): RGBA; haveIntersection(r1: IRect, r2: IRect): boolean; cloneObject(obj: Any): Any; cloneArray(arr: Array): any[]; degToRad(deg: number): number; radToDeg(rad: number): number; _degToRad(deg: number): number; _radToDeg(rad: number): number; _getRotation(radians: any): any; _capitalize(str: string): string; throw(str: string): never; error(str: string): void; warn(str: string): void; each(obj: any, func: any): void; _inRange(val: any, left: any, right: any): boolean; _getProjectionToSegment(x1: any, y1: any, x2: any, y2: any, x3: any, y3: any): any[]; _getProjectionToLine(pt: Vector2d, line: any, isClosed: any): Vector2d; _prepareArrayForTween(startArray: any, endArray: any, isClosed: any): any[]; _prepareToStringify(obj: any): any; _assign(target: T, source: U): T & U; _getFirstPointerId(evt: any): any; };