import { Factory } from '../Factory.js'; import { Shape } from '../Shape.js'; import { Konva } from '../Global.js'; import { getNumberValidator } from '../Validators.js'; import { _registerNode } from '../Global.js'; export class Wedge extends Shape { _sceneFunc(context) { context.beginPath(); context.arc(0, 0, this.radius(), 0, Konva.getAngle(this.angle()), this.clockwise()); context.lineTo(0, 0); context.closePath(); context.fillStrokeShape(this); } getWidth() { return this.radius() * 2; } getHeight() { return this.radius() * 2; } setWidth(width) { this.radius(width / 2); } setHeight(height) { this.radius(height / 2); } } Wedge.prototype.className = 'Wedge'; Wedge.prototype._centroid = true; Wedge.prototype._attrsAffectingSize = ['radius']; _registerNode(Wedge); Factory.addGetterSetter(Wedge, 'radius', 0, getNumberValidator()); Factory.addGetterSetter(Wedge, 'angle', 0, getNumberValidator()); Factory.addGetterSetter(Wedge, 'clockwise', false); Factory.backCompat(Wedge, { angleDeg: 'angle', getAngleDeg: 'getAngle', setAngleDeg: 'setAngle', });