import { Canvas } from './Canvas'; import { Shape } from './Shape'; export declare class Context { canvas: Canvas; _context: CanvasRenderingContext2D; traceArr: Array; constructor(canvas: Canvas); fillShape(shape: Shape): void; _fill(shape: any): void; strokeShape(shape: Shape): void; _stroke(shape: any): void; fillStrokeShape(shape: Shape): void; getTrace(relaxed?: any, rounded?: any): string; clearTrace(): void; _trace(str: any): void; reset(): void; getCanvas(): Canvas; clear(bounds?: any): void; _applyLineCap(shape: any): void; _applyOpacity(shape: any): void; _applyLineJoin(shape: Shape): void; setAttr(attr: any, val: any): void; arc(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void; arcTo(a0: any, a1: any, a2: any, a3: any, a4: any): void; beginPath(): void; bezierCurveTo(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void; clearRect(a0: any, a1: any, a2: any, a3: any): void; clip(): void; closePath(): void; createImageData(a0: any, a1: any): ImageData; createLinearGradient(a0: any, a1: any, a2: any, a3: any): CanvasGradient; createPattern(a0: any, a1: any): CanvasPattern; createRadialGradient(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): CanvasGradient; drawImage(a0: CanvasImageSource, a1: number, a2: number, a3?: number, a4?: number, a5?: number, a6?: number, a7?: number, a8?: number): void; ellipse(a0: number, a1: number, a2: number, a3: number, a4: number, a5: number, a6: number, a7?: boolean): void; isPointInPath(x: any, y: any): boolean; fill(path2d?: Path2D): void; fillRect(x: any, y: any, width: any, height: any): void; strokeRect(x: any, y: any, width: any, height: any): void; fillText(text: string, x: number, y: number, maxWidth?: number): void; measureText(text: any): TextMetrics; getImageData(a0: any, a1: any, a2: any, a3: any): ImageData; lineTo(a0: any, a1: any): void; moveTo(a0: any, a1: any): void; rect(a0: any, a1: any, a2: any, a3: any): void; putImageData(a0: any, a1: any, a2: any): void; quadraticCurveTo(a0: any, a1: any, a2: any, a3: any): void; restore(): void; rotate(a0: any): void; save(): void; scale(a0: any, a1: any): void; setLineDash(a0: any): void; getLineDash(): number[]; setTransform(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void; stroke(path2d?: Path2D): void; strokeText(a0: any, a1: any, a2: any, a3: any): void; transform(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void; translate(a0: any, a1: any): void; _enableTrace(): void; _applyGlobalCompositeOperation(node: any): void; } export declare class SceneContext extends Context { _fillColor(shape: Shape): void; _fillPattern(shape: any): void; _fillLinearGradient(shape: any): void; _fillRadialGradient(shape: any): void; _fill(shape: any): void; _strokeLinearGradient(shape: any): void; _stroke(shape: any): void; _applyShadow(shape: any): void; } export declare class HitContext extends Context { _fill(shape: any): void; strokeShape(shape: Shape): void; _stroke(shape: any): void; }