Files
DredgePos/node_modules/konva/lib/shapes/Star.js
2021-10-23 19:59:20 +10:00

39 lines
1.4 KiB
JavaScript

import { Factory } from '../Factory.js';
import { Shape } from '../Shape.js';
import { getNumberValidator } from '../Validators.js';
import { _registerNode } from '../Global.js';
export class Star extends Shape {
_sceneFunc(context) {
var innerRadius = this.innerRadius(), outerRadius = this.outerRadius(), numPoints = this.numPoints();
context.beginPath();
context.moveTo(0, 0 - outerRadius);
for (var n = 1; n < numPoints * 2; n++) {
var radius = n % 2 === 0 ? outerRadius : innerRadius;
var x = radius * Math.sin((n * Math.PI) / numPoints);
var y = -1 * radius * Math.cos((n * Math.PI) / numPoints);
context.lineTo(x, y);
}
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return this.outerRadius() * 2;
}
getHeight() {
return this.outerRadius() * 2;
}
setWidth(width) {
this.outerRadius(width / 2);
}
setHeight(height) {
this.outerRadius(height / 2);
}
}
Star.prototype.className = 'Star';
Star.prototype._centroid = true;
Star.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius'];
_registerNode(Star);
Factory.addGetterSetter(Star, 'numPoints', 5, getNumberValidator());
Factory.addGetterSetter(Star, 'innerRadius', 0, getNumberValidator());
Factory.addGetterSetter(Star, 'outerRadius', 0, getNumberValidator());