77 lines
3.2 KiB
TypeScript
77 lines
3.2 KiB
TypeScript
import { Canvas } from './Canvas';
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import { Shape } from './Shape';
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export declare class Context {
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canvas: Canvas;
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_context: CanvasRenderingContext2D;
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traceArr: Array<String>;
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constructor(canvas: Canvas);
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fillShape(shape: Shape): void;
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_fill(shape: any): void;
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strokeShape(shape: Shape): void;
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_stroke(shape: any): void;
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fillStrokeShape(shape: Shape): void;
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getTrace(relaxed?: any, rounded?: any): string;
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clearTrace(): void;
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_trace(str: any): void;
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reset(): void;
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getCanvas(): Canvas;
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clear(bounds?: any): void;
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_applyLineCap(shape: any): void;
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_applyOpacity(shape: any): void;
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_applyLineJoin(shape: Shape): void;
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setAttr(attr: any, val: any): void;
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arc(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void;
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arcTo(a0: any, a1: any, a2: any, a3: any, a4: any): void;
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beginPath(): void;
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bezierCurveTo(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void;
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clearRect(a0: any, a1: any, a2: any, a3: any): void;
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clip(): void;
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closePath(): void;
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createImageData(a0: any, a1: any): ImageData;
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createLinearGradient(a0: any, a1: any, a2: any, a3: any): CanvasGradient;
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createPattern(a0: any, a1: any): CanvasPattern;
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createRadialGradient(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): CanvasGradient;
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drawImage(a0: CanvasImageSource, a1: number, a2: number, a3?: number, a4?: number, a5?: number, a6?: number, a7?: number, a8?: number): void;
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ellipse(a0: number, a1: number, a2: number, a3: number, a4: number, a5: number, a6: number, a7?: boolean): void;
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isPointInPath(x: any, y: any): boolean;
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fill(path2d?: Path2D): void;
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fillRect(x: any, y: any, width: any, height: any): void;
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strokeRect(x: any, y: any, width: any, height: any): void;
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fillText(text: string, x: number, y: number, maxWidth?: number): void;
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measureText(text: any): TextMetrics;
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getImageData(a0: any, a1: any, a2: any, a3: any): ImageData;
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lineTo(a0: any, a1: any): void;
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moveTo(a0: any, a1: any): void;
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rect(a0: any, a1: any, a2: any, a3: any): void;
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putImageData(a0: any, a1: any, a2: any): void;
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quadraticCurveTo(a0: any, a1: any, a2: any, a3: any): void;
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restore(): void;
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rotate(a0: any): void;
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save(): void;
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scale(a0: any, a1: any): void;
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setLineDash(a0: any): void;
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getLineDash(): number[];
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setTransform(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void;
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stroke(path2d?: Path2D): void;
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strokeText(a0: any, a1: any, a2: any, a3: any): void;
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transform(a0: any, a1: any, a2: any, a3: any, a4: any, a5: any): void;
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translate(a0: any, a1: any): void;
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_enableTrace(): void;
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_applyGlobalCompositeOperation(node: any): void;
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}
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export declare class SceneContext extends Context {
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_fillColor(shape: Shape): void;
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_fillPattern(shape: any): void;
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_fillLinearGradient(shape: any): void;
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_fillRadialGradient(shape: any): void;
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_fill(shape: any): void;
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_strokeLinearGradient(shape: any): void;
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_stroke(shape: any): void;
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_applyShadow(shape: any): void;
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}
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export declare class HitContext extends Context {
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_fill(shape: any): void;
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strokeShape(shape: Shape): void;
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_stroke(shape: any): void;
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}
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