39 lines
1.2 KiB
JavaScript
39 lines
1.2 KiB
JavaScript
import { Factory } from '../Factory.js';
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import { Shape } from '../Shape.js';
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import { Konva } from '../Global.js';
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import { getNumberValidator } from '../Validators.js';
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import { _registerNode } from '../Global.js';
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export class Wedge extends Shape {
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_sceneFunc(context) {
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context.beginPath();
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context.arc(0, 0, this.radius(), 0, Konva.getAngle(this.angle()), this.clockwise());
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context.lineTo(0, 0);
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context.closePath();
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context.fillStrokeShape(this);
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}
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getWidth() {
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return this.radius() * 2;
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}
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getHeight() {
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return this.radius() * 2;
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}
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setWidth(width) {
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this.radius(width / 2);
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}
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setHeight(height) {
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this.radius(height / 2);
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}
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}
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Wedge.prototype.className = 'Wedge';
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Wedge.prototype._centroid = true;
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Wedge.prototype._attrsAffectingSize = ['radius'];
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_registerNode(Wedge);
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Factory.addGetterSetter(Wedge, 'radius', 0, getNumberValidator());
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Factory.addGetterSetter(Wedge, 'angle', 0, getNumberValidator());
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Factory.addGetterSetter(Wedge, 'clockwise', false);
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Factory.backCompat(Wedge, {
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angleDeg: 'angle',
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getAngleDeg: 'getAngle',
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setAngleDeg: 'setAngle',
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});
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