228 lines
6.9 KiB
Vue
228 lines
6.9 KiB
Vue
<!-- AchievementCard.vue -->
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<script setup lang="ts">
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import {Achievement, BadgeVariant, User, UserAchievement} from "@/Types/types";
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import {computed} from "vue";
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import InlineBadge from "@/Components/FlightsGoneBy/InlineBadge.vue";
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import GlassTooltip from "@/Components/FlightsGoneBy/GlassTooltip.vue";
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import {Link} from '@inertiajs/vue3'
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import ButtonLink from "@/Components/FlightsGoneBy/ButtonLink.vue";
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import Distance from "@/Components/Distance.vue";
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import FormattedNumber from "@/Components/FormattedNumber.vue";
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const distanceAchievements = [
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'general_flying.circumference_of_the_earth',
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'general_flying.to_the_moon',
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'general_flying.gigametre'
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];
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const props = defineProps<{
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achievement: Achievement
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userAchievement?: UserAchievement
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user?: User
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distanceUnit? : "mi" | "km" | "nm"
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}>()
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const progress = computed(() => {
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if (!props.achievement.progressive || !props.achievement.threshold) return null
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const current = props.userAchievement?.progress ?? 0
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return {
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current,
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threshold: props.achievement.threshold,
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percentage: Math.min(Math.round((current / props.achievement.threshold) * 100), 100)
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}
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})
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const inProgress = computed(() =>
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!unlocked.value && (props.userAchievement?.progress ?? 0) > 0
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)
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const unlocked = computed(() => {
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if (!props.userAchievement) return false
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if (props.achievement.progressive) return (progress.value?.percentage ?? 0) >= 100
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return true
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})
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</script>
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<template>
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<v-card
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class="achievement-card"
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:class="{ locked: !unlocked && !inProgress }"
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rounded="lg"
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elevation="2"
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:id = "achievement.internal_name"
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>
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<v-card-text class="cardLayout">
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<div class="achievement-inner">
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<div class="achievement-icon-wrap" :class="{ unlocked }">
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<v-icon
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icon="mdi-trophy"
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:color="unlocked ? 'amber' : 'grey'"
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size="28"
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/>
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</div>
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<div class="achievement-content">
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<div class="achievement-header">
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<span class="achievement-name">{{ achievement.name }}</span>
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<GlassTooltip>
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<template #activator="{ props: tooltipProps }">
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<span v-bind="tooltipProps" style="display:inline-flex">
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<InlineBadge type="difficulty" :variant="props.achievement.difficulty.internal_name">
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{{ achievement.difficulty?.name }}
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<v-icon icon="mdi-help-circle-outline" size="12" />
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</InlineBadge>
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</span>
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</template>
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<div class="difficulty-tooltip">
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<InlineBadge type="difficulty" :variant="props.achievement.difficulty.internal_name">
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{{ achievement.difficulty?.name }}
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</InlineBadge>
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<p class="difficulty-description">{{ achievement.difficulty?.description }}</p>
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<p v-if="achievement.difficulty_description" class="difficulty-description specific">
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{{ achievement.difficulty_description }}
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</p>
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</div>
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</GlassTooltip>
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</div>
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<p class="achievement-description">{{ achievement.short_description }}</p>
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<template v-if="achievement.progressive && progress">
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<div class="progress-label">
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<span v-if="distanceAchievements.includes(achievement.internal_name)">
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<Distance :unit="distanceUnit" :showUnits="false" :value="Math.min(progress.current, progress.threshold)" /> /
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<Distance :unit="distanceUnit" :value="progress.threshold" />
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</span>
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<span v-else>
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<FormattedNumber :value="Math.min(progress.current, progress.threshold)" /> /
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<FormattedNumber :value="progress.threshold" />
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</span>
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<span>{{ progress.percentage }}%</span>
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</div>
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<v-progress-linear
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:model-value="progress.percentage"
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:color="unlocked ? 'amber' : 'grey'"
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rounded
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height="6"
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bg-color="rgba(255,255,255,0.1)"
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/>
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</template>
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</div>
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</div>
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<div class="button-spacer" />
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<ButtonLink
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variant="outlined"
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label="View Details"
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icon="mdi-magnify"
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v-if="achievement.has_page && user" :href="route('profile.achievement', { user: user.name, achievement: achievement.internal_name })" />
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</v-card-text>
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</v-card>
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</template>
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<style scoped>
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.cardLayout {
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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height: 100%;
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gap: 0.75rem;
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}
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.achievement-card {
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transition: opacity 0.2s ease, transform 0.2s ease;
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border-radius: 0;
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}
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.button-spacer {
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flex: 1;
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}
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.achievement-card.locked .achievement-inner {
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opacity: 0.45;
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}
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.achievement-card:hover .achievement-inner,
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.achievement-inner {
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display: flex;
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gap: 1rem;
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align-items: flex-start;
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opacity: 1;
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}
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.achievement-icon-wrap {
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display: flex;
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align-items: center;
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justify-content: center;
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width: 48px;
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height: 48px;
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border-radius: 50%;
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background: rgba(255, 255, 255, 0.05);
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flex-shrink: 0;
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}
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.achievement-icon-wrap.unlocked {
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background: rgba(255, 193, 7, 0.15);
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}
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.achievement-content {
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flex: 1;
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display: flex;
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flex-direction: column;
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gap: 0.35rem;
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}
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.achievement-header {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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flex-wrap: wrap;
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}
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.achievement-name {
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font-weight: 600;
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font-size: 0.95rem;
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}
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.achievement-description {
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font-size: 0.82rem;
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opacity: 0.75;
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margin: 0;
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}
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.progress-label {
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display: flex;
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justify-content: space-between;
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font-size: 0.75rem;
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opacity: 0.6;
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}
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.difficulty-tooltip {
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display: flex;
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flex-direction: column;
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gap: 0.4rem;
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max-width: 240px;
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}
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.difficulty-description {
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margin: 0;
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font-size: 0.78rem;
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line-height: 1.4;
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opacity: 0.8;
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}
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.difficulty-description.specific {
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display: flex;
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align-items: flex-start;
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gap: 0.3rem;
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opacity: 0.65;
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font-style: italic;
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padding-top: 0.25rem;
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border-top: 1px solid rgba(255, 255, 255, 0.1);
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}
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</style>
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